As the project has evolved over time, the goal remains the same, to utilize game engines and real time rendering to create and present architectural ideas for a professional environment. The product is an open world sandbox that transports the player to one of many different natural environments. They are then given a series of architectural elements that can be used to construct space and buildings around them. With the future plans of a multiplayer game mode, this game will also inspire collaboration as there are only a limited number of elements each player has at their disposal.
Below is my final presentation, broadcast live through Twitch and Zoom
for Architecture professionals, theorist, and students.
The Frontier proved to be a demonstration about how real time technology and game engines have an extremely high value in the architecture community. Not only are the render technologies of yester-years still being used throughout the industry, but the creation and design methodologies of AutoCAD, and similar software, bleed through the architecture that is being built today. There is immense potential to pioneer the way that architects design, discuss, and share their work and the Frontier is only the beginning.
As the initial step in the project, below is a magazine produced to highlight precedents, theories and content created in anticipation of the game. Some of the content was created in partnership with a character artist and a narrative author.
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This project is still under construction with a release date in mid-September